Posted on 11-09-2007
Filed Under (Units) by Kerrigan

The Protoss Dark Templar has been released on Blizzard’s official Starcraft2 website. Here’s a bit of the lore behind the Dark Templar outcasts of the Protoss Race:

The dark templar are powerful psionic warriors whose forebears were exiled from the protoss homeworld of Aiur over a thousand years ago. The protoss who would eventually become the dark templar were banished for their refusal to join the emerging Khala, the communal mind link shared by all protoss, and the accompanying caste system enforced by the ruling Conclave of the protoss.

Some protoss rejected this movement, believing that their individual identities would be erased to further the suffocating rule of the Conclave. They even went so far as to sever the long nerve tendrils that characterize the protoss. This act symbolically and literally cut them off from the primal chord of their race. The Conclave saw these rogues as a threat to the new order and charged the Templar caste with hunting and destroying them.

Protoss Dark Templar

The templar, led by the idealistic warrior Adun, could not bring themselves to slay fellow protoss and thus hid them. The Conclave’s fears appeared justified when Aiur was lashed by a wave of violent psionic storms unleashed by the undisciplined minds of the rebels. The Conclave was not willing to punish the templar openly for their disobedience because doing so would reveal the existence of the rebels. Instead, the dissident protoss were loaded aboard an ancient but functional xel’naga vessel and launched into space.

The exiled protoss wandered far before eventually making a new home on the twilight world of Shakuras. They developed a solitary and independent culture, with individuals often widely scattered across space in their own ships, exploring and contemplating the mysteries of the universe. Over time these dark templar have learned to wield a very different kind of psionic strength than that of the Khala: the energies of the Void, the dark spaces between worlds.

Protoss Templar Screenshot

The dark templar are most renowned for their ability to bend light around their bodies to become invisible at will, and a true master of the Void can achieve much greater feats than this. Armed with their potent warp blades, the dark templar are deadly and relentless foes, capable of crippling conventional forces with their devastating strikes.

Though severed from their homeworld and feared by their own brethren for many centuries, the dark templar never abandoned their love of Aiur. In recent times they were reunited with the protoss of their homeworld when the heroes Tassadar and Zeratul joined forces to fight the zerg Overmind. The Overmind was defeated, but the planet Aiur was ravaged in the process and so badly overrun by zerg that the survivors retreated to Shakuras. Now the protoss who were once exiled find themselves playing host to refugees from their old home.

Dark Templar Artwork

In Starcraft Brood Wars, the Dark Templar was utilized for quick tactical strikes before the opponent had built detectors. Another common tactic was to use Dark Templars to block key chokepoints. It’s hard to say whether this will be possible in Starcraft 2, as the collision detection engine may be different. The Dark Templar are primarily known for their permanent  cloaking ability, as well as their slow, high damage strikes. They were able to destroy quite a few units in a single stroke in the original Starcraft, and I suspect that this will probably remain the the same in Starcraft 2.

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Comments

Starfeeder on 24 September, 2007 at 10:11 pm #

The new DT looks almost too warcrafish…


Sorin on 14 March, 2008 at 5:03 am #

it appears to me that the new Terrans are inferior to the other races
They seem too conventional and far too vulnerable to other races’ special abilities: namely that Zerg Infest(!), and especially the Protoss seem to counter every single ace the Terrans migt have, while the latter is defenceless against other things as that dementing Mothership for example.
Unless the Blizzard guys have solved the defense issue(Bunkers aren’t exactly efficient, and that little turret doesn’t seem much, Terran defence really requires troop support), while the other races have really great defensive capabilities: Protoss move units anywhere and have Phase Cannons, zerg lay in ambush.
I’m looking forward for the new SC anyway.. Maybe stuff are balanced in other ways..


Sorin on 14 March, 2008 at 5:23 am #

Actually after a little SC1 i found thet the Ghost’s Lockdown is the solution for the Mothership..
Suddenly things don’t seem that bad..


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