The long awaited Zerg have been revealed over at the official Starcraft 2 site! Here’s some of the preliminary information: (thanks to Starcraft-Source.com)
Units:
Roaches
- Very fast speed + high regeneration rate
- Absorbs lot of damage so without focus fire on this unit, it won’t be easily killed
Overload:
- Creates creep, more special abilities are added, slow + no attack
- Has some kind of disruption skill but is not a detector
- Can mutate into Overseer
Overseer
- Detector; can see far away
Queen
- Completely different from Queen of original Starcraft
- Very powerful, can own only one queen at a time
- It is land unit and can attack
- Many special abilities including creating defensive buildings, toxic creep + tunnel
- It can mutate and the mutated Queen can make Deep Tunnel (teleport to any Zerg building??)
(Toxic Creep)
- Damages units on this kind of creep
(Swarm Infestation)
- Temporarily turn Zerg buildings into defensive fortress
(Regeneration)
- Restores HP of building quickly
Baneling
- Suicide attacker, moves like ball (rolls), mutated from Zergling
Nydus Worm
- Makes entrance/exit anywhere on the map
Infestor
- Spell support unit. Has Dark Swarm and some old Zerg spells too, can’t attack
- Moves while in burrow mode + Disease skill too
- Uses Infestation to infest buildings; Infested buildings can produce Infested marines at rapid rate
- Create aura around single unit, which damages any unit near it
Swarm Guardian
- Mutation of Mutalisks
- Has a long range attack, and can produce broodlings
Zergling
Hydralisk
Mutalisks
- Still has “bounce” attack
Lurker
Infested Marine
- Created from Infested buidlings, slow but similar to marines
- Perhaps has ranged attack instead of suicide bombing?
Ultralisks
- Most powerful Zerg Unit
- Has splash damage + high HP
Corruptor
- Infests other unit (it is not mind control)
- Air to Air unit
- Infested air units become stationary turrets
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