Posted on 05-08-2007
Filed Under (News) by Kerrigan

Check out this great list of SC2 details from the guys over at SC2Armory. They were able to score Blizzcon tickets and play Starcraft 2!

General
- Fog of war is not completely black, you can see the terrain
- Xel’Naga Observatory Towers are not capturable. They only activate and reveal the area when a ground unit is constantly near it.
- When you select a unit, a circle appears around it which shows its range
- You can zoom in of course
- You start out with 6 workers

Terran
- New Salvage ability that sells the current building returning 100% resources, if activated it cannot be stopped
- Reapers are built at the Merc Haven (Bar Building)
- Reapers are pre-built up to 4 units, after you build 4 (very quickly), the units must recharge before being rebuilt
- Reapers throw a mine called D8 Charges/Magnetic Mine that blow up afte a few seconds
- Command Center upgrades to Planetary Fortress or Surveillance Station
- CC can carry 6 scvs when lifting off
- PF and SS cannot be down graded
- PF and SS cannot be lifted off
- Medics are back in; same white suit and shield
- Tech-lab contains all Marine, Medic, Siege Tank, etc upgrades
- New siege tank looks amazing
- Siege Tech upgrade allows Siege Mode
- Two new air units, the Nomad (Vessel Replacement) and the Predator
- Nomad has EMP, can repair air units and Defensive Matrix
- Nomad has no attack
- Defensive Matrix puts an aoe bubble that protects all units from damage inside
- Predator is an Anti-Air ship
- Predator can transform into an Interceptor which blocks/reflects enemy attacks
- Viking is built at Factory and starts in mech form
- Fighter Tech upgrade allows Viking to be air-born
- Banshee attacks ground only, shoots multiple missiles for each attack
- Goliaths are currently not in
- Starport upgrades to a Starbase
- Starbase allows production of units while the building is flying
- Engineering Bay has returned, but can not lift-off
- Armory has returned
- NO ground turret at the moment
- Munitions Depot building added
- Munitions Depot contains Thor upgrades (250mm Cannons)
- Thors are easy to get (Requires Munitions Depot for production)
- Thors missile strike is an upgrade and ability
- Thors are weak against air
- We did not encounter a Ranking/Veterancy system, as of yet
- Deep Space Relay building added
- Deep Space Relay allows production of Battlecruiser
- Battlecruiser requires DSR building
- Battlecruisers now have an AOE move called Plasma Turret
- Battlecruisers individually choose either Yamato Cannon or Plasma Turrets as its super ability
- Battlecruisers shoots many lasers when attacking instead of a single laser
- Battlecruiser model changes depending if you choose a yamato cannon or plasma turret
- Shadow Ops building added
- Shadow Ops contain Ghost upgrades and Production (Cloak, Drop Pods, Nuke)
- Ghost requires Shadow Ops building
- Snipe deals 150 damage to an organic unit, command key
- Radar Dome shows units as exclamation marks in fog of war
- Drop pods are in game, drops 6 marines

Protoss
- Star Relic was renamed to Stasis Orb and does not fly
- Statis Orb is built at a Gateway
- Statis Orb slows down an enemy unit it attacks
- Tempest is now called Carrier
- Carrier is now gold and not silver/gray
- Carrier is now the new Capital Ship
- Carrier is now bigger then the Warpray
- Carrier now carries Interceptors
- Interceptors return to its old form and shoot lasers, No more Shurikens
- Reaver was removed
- Warpray is now silver/gray and of Shakura origin
- Warpray is now smaller then Carrier
- Twilight Archon has no feet and hovers
- Twilight Archon has the feedback ability
- Dark Obelisk does not build DT
- Currently you can have more then 1 Mothership
- Mothership does not have Black Hole
- Mothership has a cloaking field ability
- Mothership Planet Cracker ability now shoots 1 giant laser instead of many
- Stalkers and Immortals are built at Gateway
- Warpgate is an upgrade
- Twilight Council allows production of Stalker, Immortal
- Twilight Council contains upgrades for Stalker, Immortal, Zealot
- Colossus cannot be transported

Source: SC2Armory.com

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