Posted on 27-07-2007
Filed Under (News) by Kerrigan

 A Blizzard forum moderator has responded to community concerns about the “autocast” feature requiring less skill:

I have seen a lot of concerns on this board and on other boards about autocast and how this will remove a lot of skill from the game. This would be a really exciting debate, if only we were using it as much as some folks imagine we are. I’m afraid that most of our abilities aren’t really appropriate for auto-cast. Here are some examples from the latest build.

Psi Storm: this ability fires with so much authority, uses so much energy and hits your own units if you’re not careful. The player MUST choose when to do this. We cannot possibly do it for him. Any decision we would make would certainly be wrong most of the time. Plus if we could figure out a rule set for autocasting Psi-Storm (and I don’t see how we could) we would remove way too much skill by putting it in the game.

Force Field: same deal. Position is so important we couldn’t possibly choose for you and be smart about it. Plus it would ruin all the fun of using the spell.

Time Bomb: same. We can’t make it auto-cast. There is no simple rule that would work. Plus, it would remove a lot of skill of using it at exactly the right moment.

StarCraft special abilities are very different from special abilities in other games. They fire off occasionally, they can be used with great precision and they cost a lot of energy so a “miss” is a huge loss. With this kind of design on our abilities, autocast simply doesn’t work very often.

The only place we are doing auto-cast at the moment is on the SCV repair ability and on Medics healing people. Both are very similar abilities. They are used a lot. They have a very low cost associated with them so if the unit automatically heals or repairs something you don’t want, it’s not that big a deal.

Personally I don’t feel that this is a significant issue because like Carez says, most of the spells that truly require skill would be wasted on autocast. Think of it as patrol vs micromanaging your units, or even managing them manually. On the other hand, autocast can help in areas where it’s bothersome to cast, such as medic’s healing and scv repairs. After all, medic healing was already present in SC1; can you imagine how hard it would have been to cast each heal individually?

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Comments

Starcraft 2 Q&A Batch 5 | Starcraft 2 Galaxy on 28 July, 2007 at 8:44 am #

[…] Nothing really notable in this update, except smartcasting, which was addressed in a later update. […]


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