Posted on 01-12-2007
Filed Under (News) by Kerrigan

Will the Banelings’ splash damage affect friendly units, like the Goblin Sappers of WarCraft III?
Karune: Currently, the Banelings’ attack does not harm friendly units, adding to their deadliness. This of course may be subject to change in the future to maintain balance.

What are the green explosions in the newly released shots?
Karune: If you are referring to the blobs of green in the first screenshot, those are the exploded corpses of the Banelings. Those creatures are currently quite the melee killers in StarCraft II.

Unless I don’t fully understand how the banelings function (do they operate on a timer?), I predict most zerg players will opt for this strategy.

Karune: You are absolutely correct, this is one of the best economy raiding strategies at the moment for Zerg. If you can get some Banelings into the enemy’s peon line, you can significantly stifle their economy, as well as force them into a defensive minded mentality. Nonetheless, there are counters to this, such as if you are playing Terrans, you can upgrade your Command Center to a Planetary Fortress, thus defending your economy from light raids. Luckily, those Banelings have very little hit points, and are easy to kill with ranged weapons.

Will we have a kind of grapics change like there was with the SC1 pre-alpha, alpha/beta?

Karune: I think you can expect changes. How much and how huge those changes are will be a matter of opinion.

The team has heard some feedback from the community that is concerned that the look of SC2 is too “colorful” and that more “realistic” color choices would be more in keeping with the original StarCraft. We saw a lot of these types of posts early on after we made the announcement.

I just spoke to Sam Didier (our Art Director) about this issue and he tells me that in order to make the units read well we have added A LOT of team color which really blows the units out and makes them look super-colored especially with the brighter colors (red, blue). The art team plans to take one or more passes over all the units in the game to try to balance out team color so it still works for game play but looks less bright and more in keeping with the original StarCraft. Changes to the over-all look to the game are always an option and the team is always tuning and trying to balance out the look of the game.

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Also, here are some other tidbits on Battle.net recently that may grab your attention (Joneagle_X):

Did they say that the Thor could attack air? Or the ghost?

Karune: At the moment, they can both attack air units.

What is the building in the second screen shot, bottom right? There seems to be a probe right beside it and it is located just right of a phase prism, and right of a nexus.

Karune: That is an observation post which you can man, to gain a greater sight range around that post.

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