Posted on 23-09-2008
Filed Under (News) by Kerrigan

Two new interviews with Blizzard for you to enjoy:

Shack: So related to this concern about macro, I know a lot of fans are worried about Multiple Building Selection. Are you still making changes to that system, or is that finalized?

Kevin Yu: In the build that you’ll see at BlizzCon it’s more of a compromise. Clicking on each of the barracks–let’s say you have three barracks. It won’t be like you press “M” once and you’ll have three marines pop out. You’re actually going to have to press “M” three times, which is a little more controlled over what comes out. Because let’s say you have a tech lab on one, and on another you have a reactor, so they build different units and such. You can actually have a little more control over that now.

We’ve tried different things like enable tabbing inbetween each building. Like you click a control group of all your barracks, and you have to tab inbetween each time to press “M.” So you have a control group that’s 4 for your barracks; 4, M, Tab, M, Tab, M, Tab, M.

Source: ShackNews

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Interview 2!

We’re not sure exactly what the deal is with the recent upsurge in interviews to obscure video game websites, but apparently Frank Pearce and Bob Colayco sat down with TVG to discuss the ongoing development StarCraft 2. They covered the usual topics without any direct new information (except maybe more of a confirmation that SC: Ghost is not under development), so unless you’re a conspiracy enthusiast with a penchant for reading between the lines to find information that’s not there, you’re not going to glean much from this interview.

In the interview they talked mostly about StarCraft 2, a little bit about StarCraft: Ghost, and the obligatory mention of WarCraft, Blizzard’s current goliath flagship title.

Maybe you’ll find some worthy tidbits that we missed, but these days any time Blizzard sneezes it’s news.

TVG: There’s no plan to even pave the way for a StarCraft RTS on the console by resurrecting StarCraft Ghost for instance?

Pearce: No, we’ve got our hands full with StarCraft II, Diablo III, and Wrath of the LIch King - Ghost isn’t even on the radar.

TVG: Relic Entertainment has announced that Dawn of War II will be released in the first quarter of 2009; how do you feel about their ideas about where the RTS genre should be heading?

Pearce: They’ve got some cool stuff. I’ve heard about Dawn of War II potentially having a co-operative [campaign] experience, which is a really cool idea. [It's] something we talked about that we don’t have for the launch of StarCraft II, but it’s definitely something that we’ve kept in mind when creating the technology so it doesn’t preclude from doing something like that in the future.

TVG: If you went down that path, is it something you’d consider for a patch or would you keep it back for an expansion?

Pearce: It could be either. I don’t know about a patch, hopefully the technology we’ll have in place with the map editor and Battle.net will make it something that if we wanted to do, we could do it with a map pack.

Read the full article here. Enjoy!

Source: TVG

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